declick patch enable/disable
Well, I cannot find any effective way of doing this, especially when dealing with 100's of sub patches that act as audio pass/process on/off switches so my improvement suggestion is that some type of audio smoothing or "snap to zero crossing" is implemented as part of patches activating and deactivating so that the sample isn't (I assume?) trunctuated when enabling or disabling a patch that passes audio.
I suppose ultimately this suggestion should apply to any audio path that can be switched, enabled or interrupted.
I have been using nay-seven's fade in/out patch with some success but it seems logical that all audio paths should have soft on/off functionality as part of the default behavior.Nobody likes unexpected clicks in their audio.
I have been using nay-seven's fade in/out patch with some success but it seems logical that all audio paths should have soft on/off functionality as part of the default behavior.Nobody likes unexpected clicks in their audio.
I know that in some situations using the 'on activation' module car generate audio clicks.
I'll improve this point but slowly because it's not so easy in the general case.
I'll improve this point but slowly because it's not so easy in the general case.
Olivier Sens
www.brainmodular.com
www.brainmodular.com
Who is online
Users browsing this forum: No registered users and 91 guests
