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mouse extand out of item boundaries.

Tell us what you'd like Usine to do
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23fx23
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Unread post by 23fx23 » 11 Sep 2010, 21:21

forget if a pain,

one thing i often would like to, is to be able to still catch the mouse XY infos even if out of item boundaries.

ie local Y would still stay 0..1 ranged inside a tiny panel, but if mouse goes to high ie i could reach 2 or more.
so it wouldn't clamp (we could then clamp if want via a 01fader)..

there are many cases where can use mouse module instead, but i find cool the way to keep a local 'unit')
so i could 'cheat' , but for that would need to know item size relative to 01 general mouse range. that could be a good
workaround maybe. I can already do that with a 'manual' adjust multiplier, so no worries, just wonder
if there could be something to make it easier :)

see what i mean... could there be some way to get itemsize/screen ratio via iml maybe?, i guess it will be to much work
for all modules otherwise..and some may prefer 0..1 range in most cases...

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senso
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Unread post by senso » 13 Sep 2010, 10:05

not easy, especially in touch-screen environment.
I can't have access to mouse information outside of a control. More a matter of Windows than Usine.

23fx23
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Unread post by 23fx23 » 13 Sep 2010, 10:26

ok now pb , anway i found some solutions.

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