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binding of controls and values

Tell us what you'd like Usine to do
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woodslanding
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Unread post by woodslanding » 19 May 2012, 23:27

I know that you can bind two controls in usine with a pair of onlyIfChanged modules. But if the two controls are in different patches and connected by sends, it is very easy to get 'flicker' where two values chase themselves from one control to another. To eliminate this possibility can require some pretty complicated scripting.

Max has lots of facilities for binding controls and values so they are constant wherever they appear in the wkp, and you can change one, and it will manifest the change the other without problems. Sure would be nice to have in Usine....

cheers,
-e
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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senso
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Unread post by senso » 13 Jun 2012, 18:23

I don't know actually how it will be in the v6 but we are working on a generalized binging, included buses, network, physical properties, etc...

woodslanding
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Unread post by woodslanding » 15 Jun 2012, 07:18

I get the feeling v6 is going to be a big update..... :)
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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