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moveable on/off pin

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23fx23
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Unread post by 23fx23 » 07 Aug 2010, 23:41

the move option is great and has lot of applications.
i was experiencing with kind of "menus" designs and there is lot of stuff do do with movable items.

for exemple a matrix,( list box like, column shaped,) could be animated to position itself in X along a selected 'track' above a bigger matrix. then we could then pick an item in this matrix. (imagine kind of scroll down menu, but instead of having one menu per track,
there is a single menu that moves to position on the track).

I ve tested this, this works and is quite cool exept that actually if move is always on, as set in layout, when clicking down the matrix will still move and creates pb for registering clicked cell.

if would got a pin for on/off, could make it move in the patch, then it stops and is locked, then the mouse could clic a fixed item.
overall this would be great to bring some moving 'menus', if not a pain., just a thought..

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senso
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Unread post by senso » 08 Aug 2010, 09:05

I understand,
More generally we need a way to change layout settings within a patch.

23fx23
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Unread post by 23fx23 » 08 Aug 2010, 09:30

yes that would solve this and much more! like animate borders colors of items relative to some status.
wait to see how that could be done... indeed would be a much more maintenancable solution than add pins to all objects.

wonder what it could look like.. kind of variable size array? or something by script/iml like a record? some busses?

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senso
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Unread post by senso » 08 Aug 2010, 13:04

The next release will have a new IML instruction to access to layouts.
For example, within a script it will look like:

Code: Select all

 SendInternalMsg('SET_LAYOUT','THEFADER','BORDER COLOR',12);
Also I have added few examples of ready to use scripts.
But be careful it is CPU killer so use it with moderation....

23fx23
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Unread post by 23fx23 » 08 Aug 2010, 16:58

awesome! yes can be cool to set once, iguess avoid realtime but that's very powerfull. cool!!!!

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